![]() ![]() They were designed to do the most damage but Rangers do more damage and die less. Infiltrators used to be very good, when 4 star titans were rare. ![]() They require the most relics just to get into tier 1. Paladins are tricky, stay away unless you have maxed relics and decent skills. A paladin is now a champion with the right relics while surviving for longer. Even with bad skills, the mechanics and decent relics will make rangers outperform anything.Ĭhampions used to be the best before 4 star relics became so common. Rangers are too good, even a level 50 ranger is better than a level 60 champion with similar relics. Personally I don't play anymore but I check in once in a while and I like to follow how games I've played address their balance because I'll be working on one soon (tm) There used to be a ranking list long ago about which titans are worth it, the game has changed a lot and most of the dedicated players who know more about the game have left or don't post anymore. ![]() Siegfried although his class states Champion) What are your thoughts?ģrd Berserkers (incl. Secure the Temple: From the start of the third battle round, you complete this mission at the end of your turn if you control the Seraphon Temple and there are no enemy HEROES contesting it.This is a very general list of how I see titans performing in this game at the moment, will add more details later. Preserve the Relic Priest: From the start of the third battle round, you complete this mission at the end of your turn if you control the easternmost objective and there are no enemy WIZARDS or PRIESTS contesting it.Ĭosmic Stele: From the start of the third battle round, you complete this mission at the end of your turn if you control the westernmost objective and there are no enemy MONSTERS contesting it. Slay: You complete this mission when the model picked to be the enemy general is slain if the model picked to be your general has not been slain. Hold Your Ground: From the start of the fourth battle round, you complete this mission at the end of your turn if there are no enemy units contesting the objective on the border of your territory.Ĭonquest: You complete this mission at the end of your turn if you control the objective on the border of enemy territory. The number of renown points your warlord has determines how many sacred spawning units you can have on your order of battle, as shown in the table below. Adding a sacred spawning unit to your order of battle costs a number of glory points in addition to the number you must already spend to add a unit to your order of battle. The ability of a sacred spawning applies to that unit in any battles fought against other Path to Glory armies. You can only have 1 unit of each type of sacred spawning on your order of battle. There are 6 types of sacred spawning, each of which has its own ability. ![]() If you do so, you must pick 1 of the types of sacred spawning below and make a note on your order of battle. When you add a SERAPHON unit to your order of battle, you can say that it is a sacred spawning. You could even choose for your warlord to be the sacred spawning unit, representing a Seraphon force led by a warrior marked for greatness by the Old Ones themselves. Since you begin a Path to Glory campaign with a number of glory points, you can add a sacred spawning unit to your order of battle straight away. To begin with, you can only have 1 sacred spawning unit on your order of battle. If the roll is less than the number of models in that enemy unit, that enemy unit suffers a number of mortal wounds equal to the roll. Pick 1 enemy unit within 3" of this unit that is not a MONSTER and roll a dice. On a 2+, until the end of the following combat phase, the range of this unit’s Stench of Death ability is 12" instead of 9".īludgeoning Sweep: Only a BASTILADON can carry out this monstrous rampage. Odious Roar: Only a TROGLODON can carry out this monstrous rampage. On a 4+, the strike-last effect applies to that unit until the end of the following combat phase. Pick 1 enemy unit within 1" of this unit and roll a dice. If the roll is greater than that model’s Wounds characteristic, it is slain.Įarthshaking Charge: Only a STEGADON that has made a charge move in the same phase can carry out this monstrous rampage. Pick 1 enemy model within 3" of this unit and roll a dice. Gargantuan Jaws: Only a CARNOSAUR can carry out this monstrous rampage. ![]()
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